MathMaze Development

| May 17, 2010

Based on the findings of our preliminary research and Klopfer’s (2008) mobile game deign principles, we outlined a prototype for an adaptive iPhone math game for K-2 students, named Math Maze (see screenshots in Figure 1). Specifically, according to Klopfer (2008), while the function of physical control involves children’s kinesthetic development, requiring players to use physical movement to control the movement of objects within the game, the function of assessment is an indispensable consideration for educational games, since it can help to generate a learning record upon completion of game which can be further examined and reflected on by students, parents, and educators. While the spatial reasoning function helps players to distinguish and decide routes within game, the synchronous playing function gives players an opportunity for collaboration during game playing. Thus, Math Maze is featured with five key principles of a mobile game supporting students’ 21st-century skills: 1) navigating information, 2) engaging in sustained reasoning, 3) managing complexity, 4) collaboration, and 5) planning for the unexpected. Furthermore, its adaptive feature provides differentiated learning opportunities in classroom, enables students have access to certain type of game content appropriate for their learning levels, and assists teachers in their instruction based on its adaptive evaluation records of individual students.